How to Extrude to Surface in Autodesk Fusion - Exercise 60

Опубликовано: 15 Июнь 2026
на канале: Fusion 360 Mastery
1,059
60

3D Sketch : https://www.3dmechanism.com/post/3d-e...

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In this CAD tutorial we'll use the features:
1. Extrude
Definition: The most fundamental tool that gives depth to a 2D sketch, turning it into a 3D solid. How it works: You select a closed sketch profile and pull it into 3D space. You can add material (Join), remove material (Cut), or create a New Body. Best for: Creating the main structural parts of your design, like base plates, mounting blocks, or simple walls.

2. Surface Revolve
Definition: Creates a hollow "skin" or surface with zero thickness by rotating a profile around an axis. How it works: Unlike the solid version (which creates a solid block), Surface Revolve creates a paper-thin shell. It is often used when you need to create a complex outer shape that will be "stitched" or "thickened" later, or used as a cutting tool to slice a solid body. Best for: Creating complex, aesthetic outer shapes (like a lamp shade or a car fender) where you need precise control over the curvature before making it solid.

3. Fillet
Definition: Rounds the sharp edges of a solid body or surface. How it works: You select an edge, and the tool creates a smooth radius. Best for:

Solids: Removing sharp corners for safety and strength.

Surfaces: Blending two intersecting surfaces together smoothly.

4. Circular Pattern
Definition: Duplicates features, bodies, or faces in a circular arrangement around a central axis. How it works: You select an object (like a hole or a specific surface body) and an axis (the center). Fusion 360 creates perfect copies rotated around that center. Best for: Creating radial details like wheel spokes, turbine blades, or bolt patterns on a flange.

All dimensions are in mm/g/s/ISO
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