Time and Animation in Shaders! URP Shader Graph and HLSL!

Опубликовано: 11 Апрель 2026
на канале: Ned Makes Games
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►    • Time and Animation in Shaders! URP Shader ...  

Getting the current time in shaders is easier that it seems at first! Unity provides a shader graph node and many HLSL variables for your every need, but what exactly do they contain? When does the time counter begin? Is it affected by time scaling? I look into the URP source to find out. Time allows you to animate in shaders, which is super powerful! I showcase two animating shaders: one which loops, and one which starts at a specified time.

🎖️ Credits and references:
• Unity Technologies: URP source and documentation
• Keijiro Takahashi: AngleAxis3x3 - https://gist.github.com/keijiro/ee439...

Music:
Bleeping Demo by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song...
License: https://filmmusic.io/standard-license

#Shorts #Gamedev #Unity