05 - Prepare Model for Texturing part 2

Опубликовано: 17 Июль 2026
на канале: Luis Antonio
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Part 5 of a 7 - Tutorial on how to create a character for videogames
You can see more at http://artofluis.com/character-creati...
05 - PREPARE MODEL FOR TEXTURING

Preparing model to be textured in Photoshop. Includes importing all the low and high res parts into Max, Unwrap them and create Normal and Ambient Occlusion maps.
Import Low and High Res Head
Fix geometry, topology and UVW map for Low res Head
Optimize High res Head in Polygoncruncher
Create Normal and AO pass for Head
Unwrap Low poly body
Export High Res body from Zbrush and batch optimize
Create Normal and AO pass for Body
Review mesh in Asset Viewer