Procedural Worlds competition entry

Опубликовано: 14 Март 2026
на канале: Snowballfred
867
34

This is my procedural worlds entry for the September-October 2019 competition you can vote for my entry and any others you like here.
  / discord  

The assets i used to create this world are Gaia and PathPainter

(note this world is being showcased in the video game Rust. I am not a developer from facepunch I use PW assets in unity to make custom Rust worlds)

This particular World being showcased was created for a charity event known as Charitable Rust an annual event held by official server network Rustafied.
If you own Rust you can join in and play on the terrains i make in some of the events held !

https://www.charitablerust.com/

This terrain is 1x1km in size and has been made to facilitate an attack defend event where players must raid the floating castles and hit the button at the top to win the event.

I used a vast variety of different point checks to achieve the showcased environment.(Height -Angle -Texture -Proximity)

The terrain itself was crafted using the Gaia stamper feature which is a great tool for crafting very real looking and very player friendly terrains.


Gaia allows me to craft worlds from 1x1km up to 6x6km which are fully playable in the game Rust
by using a refined set of rules for the spawners that Gaia has allows me to take assets from the game and craft extremely detailed worlds for players to explore without spending loads of time populating terrains.

Path Painter allows me to craft road networks and nice forest paths that players have no issues traversing .

without procedural worlds tools i wouldn't be able to produce so many detailed worlds for these events.

Twitch:
  / snowballfred  

Patreon:
  / snowballfred  

Discord links

My Discord :
  / discord  

Rustography Map Making :
  / discord