PREDECESSOR GAME DESIGNER Answers your Questions | Part 1

Опубликовано: 17 Июль 2026
на канале: Empti
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Today we're joined by Bloodmordius who was kind enough to talk about Predecessor and answer some questions from the recent community post that I put out. With so many people being rather frustrated with how strong Skylar is, we take a deep dive in game design and the thought process of creating, balancing or innovating in a 3D Moba.

Timestamps.:
0:00 Intro
2:01 How is the Design Process?
5:05 What Role is the Hardest to make kit's for?
7:25 Do you create Characters with roles in mind or vice-versa?
9:57 What was the most fun Hero to produce?
13:13 Why are most Heroes Humanoid/Bipedal?
17:04 Did Deadlock affect Predecessor's game design?
18:24 Will we get more Vertical foucs Heroes like Skylar?
19:39 Any plans to adding new objectives or verticallity to the map?
21:04 Were you high when designing Skylar? xD
23:55 Would you redo any Paragon Heroes if you were to release them now?
27:17 Outro

Predecessor interview w/ Bloodmordius
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