This video contains two recent matches I had with the LV4 and LV2 Efreet Nacht. It is a 350-500 cost raid with access to LV3 Stealth, a heavy stagger, decent chip damage/stun accumulation with an arm gatling gun, a heavy staggering double kunai, very high damage 3 hit combos with the dual swords and high mobility. It suffers from very low HP, Jamming which somewhat gives away its position, not that great damage if you don't have time for 2-3 hit combos along with having an instant stun with end lag which makes it hard to combo into melee. This suit is pretty fun. It basically relies on using Stealth and its high mobility to get around the map into good positions to ambush enemies. It isn't that good in head on fights but can really excel if it is able to stay sneaky. I hope that you enjoy watching!
Its primary weapon at LV4 is an arm gatling gun with 149 power, 33 ammo, 507 RPM, 10 seconds reload, 0.5 seconds swap, 200m range, 1259 DPS and 6% stagger value. This has good DPS and can stagger in about 2 seconds. You should use this sparingly though, since using it basically disables your stealth and leaves you wide open.
It can choose between a single sword or dual swords for its primary melee weapon. The single sword has better base power while the dual swords have great combo modifier. The dual swords at LV4 have 2185 power, 2.5 seconds cooldown, 0.5 seconds swap time, 95%/90% combo modifier, 50%x2 side swing modifier and 70%x2 downswing modifier. These do incredible damage if you can manage to get a full 3 hit combo off, but if you need to make a quick get-away then it would be better to go for a two hit combo or just a downswing.
Its first sub weapon is a thrown kunai with 1150 power, 2 ammo, 5 seconds cooldown, 12 seconds reload, 0.77 seconds swap time, 250m range, 15 seconds of radar jamming and 20% stagger value. This has low damage but instantly staggers. It has end lag after throwing where you can't swap weapons, making it difficult to confirm against enemies with dodge rolls. The dual swords can get around this issue because they have a side swing with two hits, making it easier to restagger suits with dodge rolls.
Its second sub weapon is a double kunai with 1200x2 power, 2 ammo, 15 seconds reload, 0.77 seconds swap time, 150m range and 20 seconds of radar jamming time. These have shorter range but higher power compared to the single kunai. They also stop to fire, but in return they heavy stagger the enemy.
The LV4 Efreet Nacht has 15000 HP, 16 ballistic/beam resist and 32 melee resist. It has high melee resistance, but low HP and mediocre ranged resistances. This level of HP makes it so that you are almost certain to be killed in one combo by generals, especially since you lack Emergency Evasion. You do have LV2 Maneuver Armor though.
In terms of mobility it has 135 (138 including ground affinity) walking speed, 220 boosting speed, 65 thrust and 66 (72 including affinity) turning speed. This is really great mobility, even for 500 cost. It even strafes at 100% speed in all directions, making it easier to play around cover. It only gets 220 boost speed and 65 thrust at 500 though, having 215 boosting speed and 60 thrust at lower costs. It also has LV1 Forced Injector.
It also has access to LV3 Stealth. This makes you disappear from the enemies radar as long as you are not attacking. Using this well is crucial, since you are very disadvantaged fighting most suits head on.
Unfortunately, this stealth is paired with LV2 Jamming. This reduces radar range of enemies within 250m. It also nullifies High Performance Radar, Anti-Personnel Radar, Fake Beacon and Observational Data Link. This has some alright benefits but these do not outweigh how it affects your stealth abilities. If the enemies see their radar being jammed, they know that you are close and likely going after their support. So be wary.
Overall I feel that while the Nacht isn't super good or anything, stealth ability can let it survive better than most raids can in a meta which is pretty hostile to raids. It is of course a bit of a gimmick and has counter-play; such as Anti-Stealth skills, pinging weapons or even just players listening carefully. If everything works out you can just bypass dealing with the generals all together and quickly kill the support. But, it has always on jamming which basically alerts enemies that you are within 250m of them. At best I think it is a decent suit, but at worst it is a squishy raid that can end up feeding enemy generals if not played properly. It might be nice for it to get +1000 HP and the ability to toggle the jamming on and off, if they do decide to buff it that is. I think it is worth trying out for experienced raid players, as long as you are playing on a map that is friendly to stealth plays. Thanks for watching, and I hope that you enjoyed it!
Music used:
Shinobi (PS2), Moritsune
Dynasty Warriors Gundam 2, Mirage