GBO2 Hazel Custom (Icarus Unit): A flying sniper raid!

Опубликовано: 01 Ноябрь 2024
на канале: Avenger1_ GBO2
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This video is a recent space match I had with the LV1 Hazel Custom Icarus Unit on Gundam Battle Operation 2. It is a 550 cost raid with access to a high mobility flight mode, great durability, a downswing with good reach, theoretically great midrange DPS when stopping to fire midair alongside a charged beam rifle shot with damage output like a mega beam launcher. Its weaknesses would be its weak melee damage, a reliance on stopping to fire midair alongside only having LV2 Flight System, which makes it easy to shoot down. This suit feels kinda weak to me, it has the potential to be annoying if sniping from a distance, but it ultimately doesn't feel too effective. I hope that you enjoy watching!

Its primary weapon is a long beam rifle with 2200 (500x11) power, 5 ammo, 5.5 seconds cooldown, 14 seconds reload, 0.77 seconds swap time, 500m (550m) range, 5 seconds focus time and 10% (25%x11) stagger value. This has overall pretty great performance, but the charged shot especially stands out. It consumes all of your remaining ammo and stops to fire, but deals incredible damage. If you fire it while stopped midair, it effectively has 8250 total power rather than 5500, meaning that it could take away more than half of a supports HP.
Its primary melee weapon is a beam saber with 2300 power, 2.5 seconds cooldown, 0.77 seconds swap time, 60% combo modifier and 140% downswing modifier. The downswing has good reach, making it useful to use when you want to cancel the flight system start-up animation, but otherwise this saber deals pitiful damage for a raid.
Its first sub weapon is a bullpup machine gun with 250x4 power, 40 ammo, 0.5 seconds cooldown, 7 seconds reload, 0.5 seconds swap time, 275m range and 10%x4 stagger value. This has high DPS and stagger ability, incredible DPS when stopped to fire midair. The short range is a big weakness though, so it is hard to use without enemies shooting you down first.
Its second sub weapon is a beam reflector with 100% heat, 18 seconds overheat, 0.77 seconds swap time and 20 seconds duration. Using this activates a beam reflector on the chest. This reduces beam damage taken by 50%, beam stagger accumulation by 20% and negates beam instant stuns, but only when shot in the chest.
Its third sub weapon is a sturmfaust with 1800 power, 1 ammo, 13 seconds reload, 1 second swap time, 250m range and 80% stagger value. This has short reach and suffers from having a short discard animation after firing, but instantly staggers with a fairly large splash radius.

The Hazel Icarus Unit has 20000 HP, 19 ballistic resist, 30 beam resist and 17 melee resist. This is really good durability for a 550 cost raid, especially once you consider that it has a 15% damage reduction buffer for the legs alongside a 30% reduction buffer for both the shoulders and back. It has both LV2 Maneuver Armor and LV1 Emergency Evasion for defensive skills.
It also has 125 (128 including ground affinity) walk speed, 205 boost speed, 60 thrust and 63 (69 including affinity) turning speed. This level of mobility seems quite poor on paper, though this changes dramatically once you consider the Shield Booster Controller skill. This skill grants +15 boost speed, reduces initial thrust consumption from 20 to 10, reduces thrust consumption while boosting by 25% and grants LV2 Flight Control. This is only active when your shield is not broken, but is otherwise quite a powerful skill.
Furthermore, it has access to LV2 Flight System. This is activated via the touchpad and grants +5 walking speed, +5 boosting speed, -15% thrust usage while boosting, instant stagger resistance alongside the ability to fly with space controls. However, it comes at the cost of constantly consuming thrust and increasing incoming stagger accumulation by 1.3x, which makes you pretty easy to shoot down.
It also has access to a skill called Immobile Fire which increases ranged damage by 50%, reduces thrust usage by 70% and reduces stagger value taken by 80%, but only while completely stopped midair.

In conclusion, I feel like the Hazel Icarus Unit is pretty weak. It can't kill the support from a distance nearly as well as other shooting focused raids can, while also lacking the melee ability to take out the support closer up. Its flight mode can be quite powerful, but you can't exploit it as well as others can thanks to having trashy melee damage. I think it should get buffed ASAP, but not by buffing its shooting abilities. I think that it should get LV3 Flight System, 70 thrust, 2500 beam saber power, 0.5 seconds beam saber swap time, 70% beam saber combo modifier and 150% beam saber downswing power. This would make it harder to shoot down while also giving it the ability to reliably take out supports at close range. I can't really recommend using this suit right now. Thanks for watching and I hope that you enjoyed it!


Music used:

Ace Combat Zero, The Round Table

Dynasty Warriors Gundam 2, A Good Thing Is Possible