In this video I played through the first 30 years of the Technonecro competitive PvP build.
Here you will find:
overall assessment of the build
early game decisions and micro
colony build-up
pop policies control
cg/alloys swap
and many more other details.
The game was played with the following settings:
1.6 logistic growth, 0.1 growth required,
0.75 tech/tradition cost settings,
Balanced Multiplayer mod: https://steamcommunity.com/sharedfile...
The UI mod used: Full UI https://steamcommunity.com/sharedfile...
Feel free to join our multiplayer comminuty in ISS discord!
/ discord