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In this video I'm showing how to make a 3D isometric water cube in toon style using Spline. I'll show a step by step modeling process using booleans and modeling tools. Then we'll make a complex water shader using advanced layering techniques. Adding details is important so we'll make secondary outlines using paths. From Spline's asset library we can quickly fill the scene with rocks, plants clouds birds and fish. We'll use the particle emitter to make bubbles. To finish it off we'll make the design interactive and add it a to a website.
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Chapters:
0:00 Intro
0:18 Modeling
1:54 Booleans
2:23 Sand material
4:16 Water material
10:02 Secondary outlines
11:37 Scene building
12:04 Animating the fish
13:09 Design versions
13:21 Bubble particles
13:44 Interactivity
14:20 Website integration
15:39 Apple platform integrations