Unity New Input System: Mobile Touch & Drag Controls (No Update Polling)

Опубликовано: 17 Июль 2026
на канале: GameAdda
61
5

Learn how to set up a cross-platform drag and launch mechanic using Unity’s New Input System for PC and Mobile. In this Unity tutorial, we skip the traditional Update method polling and implement a clean, event-driven C# architecture for touch and mouse position tracking.

Want to learn Unity's New Input System the right way? In this step-by-step Unity 2D tutorial, we are building an optimized, cross-platform sling controller (similar to Angry Birds or casual physics games) that handles PC Mouse Clicks and Mobile Touch input seamlessly using the exact same script!

We completely bypass using 'Input.mousePosition' or checking inputs inside the Update() loop. Instead, you will learn how to leverage the performance power of C# events (.started, and .canceled) to keep your mobile game highly optimized.

We also cover common pitfalls, like configuring Action Types (Value vs. Button vs. Pass-Through) and fixing the common ScreenToWorldPoint (0,0) coordinate error using camera Z-depth tracking.

🔍 TOPICS COVERED IN THIS VIDEO:
Implementing Unity's New Input System for 2D Games
Cross-Platform Touch and Mouse Drag Mechanics
Event-Driven C# Architecture (Bypassing the Update Loop)
Fixing ScreenToWorldPoint Vector2 Zero (0,0) Errors
Handling Pointer.current and TouchPosition Actions
Using LineRenderer for Visual Drag Trajectories
Unity Input Action Asset UI Configuration (Pass-Through vs Value)

🚀 GRAB THE COMPLETED C# SCRIPT HERE:
https://gameadda.infinityfreeapp.com/...

Voice Over : https://elevenlabs.io/app/speech-synt...

#Unity3D #GameDev #UnityTutorial #NewInputSystem #indiegamedev #Csharp #unity6