In this tutorial, we'll create a custom Unity3D editor script that displays both global and local positions for every newly created GameObject in your scene. This script will save you time and improve your workflow by providing essential information at a glance.
Topics Covered:
Creating a custom editor script in C#
Accessing and displaying GameObject properties (global and local position)
Automatically updating the display for new GameObjects
Integrating the script with the Unity3D editor
Key Takeaways:
A custom editor script that displays global and local positions for all GameObjects
Understanding of Unity3D editor scripting and C#
Ability to extend and customize the Unity3D editor to suit your needs.
By the end of this video, you'll have a custom editor script that enhances your Unity3D workflow and provides valuable information for every GameObject in your scene.