Small demo of using the Oculus Quest 2 with Air Link, to access the play mode directly from Unity. Playing a scene from the Microsoft/MRTK3 api on Unity. It's pretty useful for dev purposes, as I'm too cheap to buy a longer cable for my headset. I've not been able to get hand tracking working with Air Link, will prob need a workaround for it or support from Oculus
Guide:
https://forum.unity.com/threads/getti...