So, with patch 0.16, we did in fact get some updates to how the recoil works across the board. The goal from BSG was to make it feel more lively, while maintaining the status quo they established two years ago with the major overhaul that everyone loved. And after some time with a handful of weapons in the game, the recoil feels... better? Worse? It's really hard to tell, honestly. But the fact I don't outwardly hate its existence is a sign that they did something right. So let's go over the changes, how it has impacted the game, and the never ending struggle that is having recoil that looks and feels good but also makes sense within the confines of the game.
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Timestamps:
0:00 - Intro
0:59 - Intent versus implementation
3:08 - The never ending challenge of good recoil
6:06 - Outro