Here are my top 5 attributes I use frequently in Unity. Let's also learn about WHY these attributes are useful, and HOW to use them!
Learn more about attributes 👇
https://learn.microsoft.com/en-us/dot...
UnityEngine.Object class 👇
https://docs.unity3d.com/ScriptRefere...
[SerializeField]
https://docs.unity3d.com/ScriptRefere...
[Range()]
https://docs.unity3d.com/ScriptRefere...
[RequireComponent()]
https://docs.unity3d.com/ScriptRefere...
[Tooltip()]
https://docs.unity3d.com/ScriptRefere...
[Serializable]
https://docs.unity3d.com/ScriptRefere...
For doubts and stuff, join our discord club 👇
/ discord
Check out my Instagram for MORE TIPS 👇
/ anandev.0
TIMESTAMPS 🔍
0:00 SerializeField?
1:18 SerializeField vs public? Other uses?
2:18 The Mighty Range Attribute
3:10 RequireComponent?
3:41 Why thou shall use RequireComponent?
4:14 Effective use of Tooltips?
5:02 Serializable Data Structures?
5:21 More on Serialization in Unity
If you have any questions, put down a comment below, and I will try to answer them to the best of my knowledge.
Thank you for watching the video and reading this description. Take care.