UE4/5 Flying AI-Part 3 AIR pathfinder flying AI runtime change target artificial intelligence

Опубликовано: 19 Июнь 2026
на канале: TangHa
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Flying AI update list:

1: 多线程的引入, 效率更高,不阻塞主线程
2:添加 range box, 修改的原来的搜索范围的局限
3:整合原来的 fly to location 和 fly to actor, 本质上 这两个是类似的
1: The introduction of multithreading, which is more efficient and does not block the game thread
2: Added range box, which modified the original search range
3: Integrate the original fly to location and fly to actor, which are essentially similar

Demo地址: https://github.com/WanWanHa/UnrealEng...

插件地址:https://www.fab.com/zh-cn/listings/50...