As it's almost christmas I've decided to take a stab at the menu cinematic from Arkham Origins as well as the Gotham Merchants Bank stealth area.
I've also made numerous changes as of late, including
improved cape physics and cape keyframe poses during combat
various new environmental takedowns such as through vents and grates
smooth jumping animations (finally)
loud takedowns
improved stealth AI with a panic algorithm
AI responding to environment events, eg. missing grates, walls, gadget impacts and so on
enemies should also act more terrified when they realise that everyone else is taken out (though for some reasons the random filler voicelines don't always get picked correctly)
probably some other things I forgot to mention or to showcase
I couldn't really showcase all of these things in this video though, as it's already one of the longer ones again so I've decided to focus on the overhauled Arkham Origins Batsuit model and the Gotham Merchants Bank level (although the latter isn't fully finished yet), since these two seemed the most thematically fitting for the current season. You might have also spotted the Botanical Gardens and the Intensive Treatment Lobby predator levels, I'll showcase these two another time :p
I really wanted to get this video out before christmas, and especially since it also includes the short cinematic I made in honour of Kevin Conroy, who as you probably know died recently.
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00:00 Intro
00:11 In Memory of Kevin Conroy
01:18 Arkham Origins Menu Cinematic
02:04 Showcase of the overhauled Arkham Origins Skin
03:05 Test Map Gameplay (traversal, parkour and some new takedowns)
05:55 Combat
09:42 Gotham Merchants Bank Stealth