Create ELDEN RING in Unity ► EP. 84 ARCHERY (Pt. 3)

Опубликовано: 27 Октябрь 2024
на канале: Sebastian Graves
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In this video we continue work on our archery system, creating the "live projectile", along with the "RangedProjectileDamageCollider" script. We create the logic to allow us to roll cancel out of our loaded arrow animation state, whilst also creating the logic to allow us to walk around while the arrow is held. Lastly, we create the logic to hold and release the arrow, and the logic to fire the arrow at locked on targets.

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► EPISODE 85