Create ELDEN RING in Unity ► EP. 56 Weapon Based Animator Controllers

Опубликовано: 13 Март 2026
на канале: Sebastian Graves
3,686
140

In this video we create functionality to "override" our animator controller based on the weapon we are currently using. We use an override controller which allows us to override specific animations on the base controller.

For example, let's say you want all of the action animations of the base controller. (Roll, pull lever, open door) However you need specific attack animations to change when you change your weapon. (Light Attack 01, Heavy Attack 01, ect) The override controller can keep the animations needed, whilst swapping out other animations with the ones you need.

In short, using a straight sword will cause the controller to play straight sword attacks, whilst using a spear will cause the controller to play spear attacks.

► GET MY GAME ON STEAM
https://store.steampowered.com/app/22...

► DEV LOGS (Second Channel)
   / @sebbygraves  

► JOIN OUR DISCORD
  / discord  

► SUPPORT ME ON PATREON!
  / sebastiangraves  

► ASSET STORE PAGE (Animations & Models)
https://assetstore.unity.com/publishe...

► FOLLOW ME IN INSTAGRAM!
  / tragicallycanadian  

► EPISODE 57
   • Create ELDEN RING in Unity ► EP. 57 BLOCKI...