The animation industry continues to embrace motion-capture as it becomes cheaper and easier to use. Adapting existing technologies and methods pushes research and development vertically in search of more advanced techniques while opening up current ones to independent animators and small studios. By using off-the-shelf video components and free software, it is possible for anyone to capture a performance not just as reference but use it to directly control a character model.
RotoCap is an off-the-shelf motion-capture system built to run within Maya and easily control common character rigs. The core hardware is a webcam that has been stripped down to its bare components and mounted in a manner to always point at a performer's face. For more info please visit www.ellis3d.blogspot.com