Making An Accurate Survival Game Is Hard! Devlog 0

Опубликовано: 14 Июль 2026
на канале: Outback Nerd
829
37

To try everything Brilliant has to offer—free—for a full 30 days, visit: https://brilliant.org/OutbackNerd/
You’ll also get 20% off an annual premium subscription.

This is the first devlog for a brand new game I am making, with the plan to make the most realistic survival game ever! In the next video we will be converting the top down map to an isometric one!

I'm AJ a teacher and wanna be Godot Game Dev living in a super remote part of the world creating a REAL survival game based on AUTHENTIC tips, tricks and tucker from this part of the world.

Join me as I go through the premise of the game and the initial prototype I have built to work out the core seasonal mechanics.

I am really keen for your feedback to help me make this game as awesome as possible, so please let me know your thoughts in the comments below.

I hope you learn something!
_____________________________________________
Chapters:

00:00 Intro
00:45 The Low Down
01:11 What Sort of Tricks?
01:19 In This Video....
01:30 The Star Of The Show
02:00 What Makes This Game Different?
03:26 My First Partnership!
05:11 The Prototype
05:50 Initial Challenges
06:16 Time and Calendar System
06:33 Weather System
06:50 Tilemaps and Collisions
07:09 Finite Sate Machines (Meadow!)
07:33 Software
07:50 Wrap Up and Request for Comments
_____________________________________________
Brilliant: https://brilliant.org.OutbackNerd
_____________________________________________
Godot Engine: https://godotengine.org
_____________________________________________
Prototype: https://outbacknerd.itch.io/
_____________________________________________
Github: https://github.com/OutbackNerd/
_____________________________________________
Website: https://ajpatrick.io
_____________________________________________
All music is from my own album!
https://open.spotify.com/album/44qsrG...
_____________________________________________

This video was sponsored by Brilliant.