A More In-Depth Look At Two Arena Fighters

Опубликовано: 15 Июль 2026
на канале: Prov
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This should be my final video about what is needed in arena fighter game design, at least for now, as well as my last video with Shrek SuperSlam. Staying in these groups that played these obscure arena fighters really got me thinking about how one could pull off an arena fighter game while making the meta of it healthy. The least I could do is try to get others thinking about it with these videos.

Also, one more thing. I do not think One Piece: Grand Adventure is the pinnacle of arena fighter game design. It just has the closest design choices to making a good arena fighter in my opinion. The game still needed mods to make it competitively sound and the hitstun/assists do not feel like satisfying additions to a competitive game.

If you haven't seen the first video, this is mostly a follow-up to it. You can watch it here:    • Why Are There No Competitive Arena Fighters?  

ShrekBoards Discord:   / discord  
ShrekBoards: http://shrekboards.proboards.com/
One Piece Grand Adventure Discord:   / discord  

Music used in order.
____________________

   • One Piece Grand Adventure - Mode Select  
   • One Piece Grand Adventure - Drum Kingdom Map  
   • Shrek Superslam track 12 (Main Theme)  
   • One Piece Grand Adventure - Maxim (Going t...  
   • One Piece Grand Adventure - Boss Battle  



This video should have been done a month earlier but my hard drive died while in the progress of editing it, and since I had a fair amount of progress and script changes while editing, the data loss killed my motivation to continue working on it for a bit.