Lighting in Unity

Опубликовано: 28 Апрель 2026
на канале: XR Terra Class
511
32

This video covers lighting implementation in Unity. We discuss the different types of Light components, and how to adjust the intensity and color. We show you how to bake lighting into your scene for optimization, techniques for using higher and lower lighting resolution settings, and how to prioritize certain objects in the lightmap. We cover emissive materials. We create a reflective material and demonstrate how to bake Reflection Probes. We also show you how to use Light Probe Groups to save lighting information into your scene that can be used by non-static objects.

XRTerra Links:
Programs and Courses: http://www.xrterra.com/programs
Newsletter Signup: https://www.xrterra.com/mailing-list-...

00:00 Intro
00:32 Creating a New Scene
01:13 Creating an Environment
02:12 Directional Light
03:22 Point Light
03:58 Light Intensity
04:14 Light Color
04:57 Spot Light
05:52 Casting Shadows
06:43 Inner / Outer Spot Angle
07:45 Area Light Setup
08:44 Why We Bake Lighting
09:48 Setting Objects as Static
11:29 Setting Lights to Baked Mode
12:10 Lighting Window
12:28 Lighting Settings
13:27 Low Resolution Lighting Settings
14:08 Baking Lighting
14:47 Examining Compression
15:23 Area Light
16:57 Baked Lightmap
18:48 Scale in Lightmap
20:58 Emmissive Materials
23:51 Reflective Material
25:19 Reflection Probe
26:47 Reflection Probe Range
27:41 Overlapping Reflections
28:43 Custom Procedural Skybox
32:08 Environmental Reflections
34:44 Lighting Non-Static Objects
35:31 Light Probe Group
39:23 Final High Resolution Bake
42:40 Outro

Instructor: Gregory Osborne