Renderman pxrSurface for beginners | Clearcoat (pt04) Renderman houdini

Опубликовано: 20 Май 2026
на канале: Meshmen Studio
635
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In this introduction to pxrSurface for Houdini, we look at the Specular clearcoat lobe; we create a car paint-type material using a flaked gold in the bottom metallic layer and the clearcoat with a thickness to simulate a semitransparent lacquer on top. The series is recorded in SideFX Houdini, but the principles work for any Renderman DCC as the shader is universal to RenderMan

here is the physical metal episode
   • Substance to Renderman | PxrMetallicWorkflow  

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