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It turns out that randomness isn't really random! We've been ripped off! And all these numbers are predictable! Why? I'm sharing the details of using randomness in a new video on the Developer Shop! I'll also explain how to properly use randomness in replays, rewinds, and other situations where you need to generate a random, but consistent, sequence of numbers. As always, we'll be using Unity examples.
Links:
https://t.me/gamedevlavka - Developer's Shop Telegram channel
https://t.me/gamedevtavern - cool chat
/ discord - Discord
https://vk.com/gamedevlavka - VKontakte
https://dzen.ru/gamedevlavka - Yandex Zen
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0:00 Introduction and why
1:24 Usefulness in one piece with an example