In episode 58 of Forged in Aeternum, host Patrick Smedley (Lead Seasons Designer), Tony Morton (Senior Systems Designer), and Joel Clift (Systems Designer) give a high-level overview of the economy, from how players contribute to the economy, how they identify problems, and dogs.
0:56 Wealth disparity
2:23 Defining player driven economy
3:50 Trade index
5:38 Leather, Ironhide, and Rawhide
8:32 (Cuteness break)
9:11 Leather, Ironhide, and Rawhide continued
10:44 Wooden Coins
11:30 Economic impact of new content
13:55 Surprise economic impact of Rise of the Angry Earth expansion
COMMUNITY QUESTION: What’s your favorite part of the economy to engage in? What ways are you making gold in-game?
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