Intro to Unreal Engine - Part 2 - Navigation and Importing

Опубликовано: 18 Март 2026
на канале: David Arroyo
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In this second video of this tutorial series we dive a bit deeper into the navigation side of things and look at how to import new assets and our own into the Unreal Engine.

You can download the Unreal Engine right here: https://www.unrealengine.com/en-US/

You can view the rest of this tutorial series right here:    • Introduction to the Unreal Engine  

TIMECODES

0:00 - Intro
1:11 - Quick recap of basic navigation
2:50 - Where can I check my FPS (frames per second)?
3:45 - How to toggle game view on and off
4:37 - How to create bookmarks
5:49 - How to create a camera on the spot
9:07 - How to work with orthographic views
10:16 - How to change the view modes in your 3D viewport
11:43 - How to move, rotate & scale things in the 3D viewport
17:57 - How to change the location of your pivot point
20:18 - A look at placing assets into the 3D viewport
22:03 - How to duplicate an asset
22:54 - Why to be careful when scaling 3D assets
24:51 - How to attach a material to a static mesh
26:03 - How to swap static meshes on the spot
27:03 - How to import your own 3D assets
30:36 - A look at the Marketplace
33:38 - How to import assets from the Marketplace into your project
35:16 - Where to download previous versions of the Unreal Engine
36:05 - How to quickly bake your lighting

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