Writing for Games is a series covering narrative patterns and concepts found in game design and development.
This video discusses dialogue as exchanging information "through speech." In games, dialogue takes on an extra aspect: explanation. Text on the screen explains what is happening as part of the conversation between characters. It is also limited psychologically and technically. We can rarely use large chunks of text and must limit the writing to a handful of sentences and words.
Slides: https://drive.google.com/file/d/1FJK4...
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Want to learn more?
Check out the following recommended books:
Berger, R. (2019). Narrative design and transmedia: A writer’s guide to storytelling in today’s video games (1s edition). CRC Press.
Breault, M. (2020). The art and craft of narrative design: Writing for games. CRC Press.
Bryant, R. D., & Giglio, K. (2015). Slay the dragon: Writing great video games. Michael Wiese Productions.
Howard, J. (2022). Quests: Design, theory, and history in games and narratives (Second edition). Taylor and Francis.
Megill, A. (2023). The game writing guide: Get your dream job and keep it (First edition). CRC Press.
Nicklin, H. (2022). Writing for games: Theory and practice (First edition). CRC Press.
Skolnick, E. (2014). Video game storytelling: What every developer needs to know about narrative techniques. Watson-Guptill.
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Created by Dan Cox ( @DanCox )