From 2D to 3D - Getting Started in 3DS Max (part 5)

Опубликовано: 22 Март 2026
на канале: AF Tutorials
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We are creating 3d geometry out of 2D lines either imported or created in Max. Lines will be made visible by turning them renderable, by adding a "Renderable Spline" modifier or a "sweep" modifier. Closed polylines can be extruded or beveled. We are closing the tutorial with an example in which we recreate the 20th Century Fox logo.
In the tutorials I work with 3DS Max 2021, but you can work with any more recent version too. There are only minor differences.