In this episode we are going to explore the possibilities of lighting an exterior scene in 3DS Max using the Arnold Renderer.
In the tutorials I work with 3DS Max 2021, but you can work with any more recent version too. There are only minor differences.
Topics include:
04:00 Adjusting the camera
10:10 Adding a background
13:15 Image lighting the scene
16:30 HDRI lighting the scene
20:35 Skydome (sorry, I always called it "Lightdome")
33:45 HDRI in the Skydome
37:10 Distant Light
42:20 Sun Positioner