Coding a Custom Creature | (Ep. 2) Advanced 1.16.x Spigot Coding

Опубликовано: 24 Октябрь 2024
на канале: CodedRed
19,278
374

In this episode, I talk about custom mobs in a bit different way. This time we extend the EntityCreature class and not the specific entity! This way we're able to have one class for all the entity types we want to modify :) Please note: The pathfinder goal used for this video was featured in a past episode, it was made for "walking" entities and not flying ones :)

Custom Pathfinder goal video:    • Advanced Spigot Coding | Custom Pathf...  
Pathfinder goal code: https://pastebin.com/h8pkH4qD

Custom Mob video:    • Advanced Spigot Coding | Custom Mobs ...  

Multi-NMS versions video:    • Advanced Spigot Coding | Multiple Ver...  


Want more videos?
Become a Patreon support to gain access to more videos!

Patreon:
  / codedred  

Donate to me :)
https://www.paypal.me/CGMax

Join my discord:
  / discord  

Follow the Twitch Streams:
  / coded_red  

Follow my twitter for updates:
  / devcodedred  



Shoutout to Zephyr for the graphics!

----- Links -----

Download Eclipse: https://www.eclipse.org/downloads/pac...

Download Spigot: https://getbukkit.org/download/spigot

Build Spigot: https://www.spigotmc.org/wiki/buildto...

Check out my plugins:
https://www.spigotmc.org/resources/au...

[GITHUB CODE]
GitHub repo code is exclusively for Patron Supporters! For only $3 you can view all source code from videos!   / codedred  


Music:
Track: Minute Mix - ChillOutMedia
Music provided by Chill Out Records - No Copyright Music.
Listen: https://www.chilloutmedia.com/download