In this episode, I talk about custom mobs in a bit different way. This time we extend the EntityCreature class and not the specific entity! This way we're able to have one class for all the entity types we want to modify :) Please note: The pathfinder goal used for this video was featured in a past episode, it was made for "walking" entities and not flying ones :)
Custom Pathfinder goal video: • Advanced Spigot Coding | Custom Pathf...
Pathfinder goal code: https://pastebin.com/h8pkH4qD
Custom Mob video: • Advanced Spigot Coding | Custom Mobs ...
Multi-NMS versions video: • Advanced Spigot Coding | Multiple Ver...
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