Portal DS WIP : cubes vs portals (pre-alpha)

Опубликовано: 17 Июль 2026
на канале: smea
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http://smealum.net
tiny update ! this video showcases the quick and dirty box/portal interaction I implemented this morning. It works well enough for now, but it's pretty buggy and not quite finished.

description copied from the previous video :
here's a video showing some of the updates i've been working on for my DS portal adaptation. This is still extremely early footage so please don't be too harsh. Lots of debug features are present, including the ability to fly, see portals through walls and move cubes from a distance.
Also, keep in mind this was shot in an emulator which provides good but still less than perfect rendering. As such, be aware that most (not all, but still) of the graphical glitches you can see in this video don't happen on hardware (mostly the portal transition is a lot nicer on an actual DS).
The main new feature here is the cubes, which run thanks to a simple rigid body physics engine I wrote for the game. The feature is still a work in progress and I hope I'll be able to improve performance, but so far I think it looks good.

again, sorry for the crappy video quality. :/