Window Barrier Building UPDATED - COD Zombies (Unreal Engine 4)

Опубликовано: 27 Октябрь 2024
на канале: Liam Heron
313
8

Changes since yesterday:

Wood boards need to be near the position that they start in, if the board is too far then the player can’t put nails into the boards.

If a board goes too far away from its original location then it will be replaced (stops boards firing off in the distance and never being seen again).

A ghost block appears when holding a wood board, this will show you where it belongs.

The player can now deal damage with hammer and fists.

knife = 2 hit kill
hammer = 3 hit kill
fist = 4 hit kill

Slowed down the speed of zombies overall and give them a random speed on begin play.

Over the last 3 days I've been working on a window barrier building system in UE4. The player can pick up the planks of wood and use the hammer to put 2 nails in each side. This will then put the plank of wood in place on the window frame. The zombies are equipped with a axe and they use it to deal damage to the wooden planks. Once the wood is on 0 health it will fall off the wall. When all the wooden planks are on the floor, the zombies are then able to climb through (very buggy atm) an then chase after the player.



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