✔️ Works in 2020.3
In this video, I show how to create a sand dune material using Unity Universal Render Pipeline (URP) Shader Graph! There's no textures required - instead I use various functions to construct the needed shapes. The finished graph includes color, shines, and a normal map. In fact, I go over a way to create a smooth normal map from a generated height map.
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💬 Video transcript
► https://docs.google.com/document/d/1o...
📜 Required scripts
► https://gist.github.com/NedMakesGames...
⏲️ Timestamps:
0:00 Intro
0:33 Project setup
1:37 The height map
6:05 Color
9:12 Simple normals
9:50 Shines
12:15 Adjustable normals
16:10 Wrap up and credits
🎖️ Credits and references:
• 3dEx: Substance Designer - Stylized Sand Material- • Substance Designer - Stylized Sand Material
• Unity Technologies: Polygon Node - https://docs.unity3d.com/Packages/com...
• Ronja Böhringer: White Noise - https://www.ronja-tutorials.com/post/...
• Ronja Böhringer: Tiling Noise - https://www.ronja-tutorials.com/post/...
• Adam Bielecki: Earth like Planets - https://assetstore.unity.com/packages...
• Yakov Galka: Calculating a normal vector from a height map - https://stackoverflow.com/questions/5...
Music:
Unwritten Return by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song...
License: https://filmmusic.io/standard-license
#GameDev #IndieDev #Unity