In this part, we add the usable items. I thought It would be a quick one.... it is the longest! I hope you like it. The next part should be about crafting.
GitHub: https://github.com/Calame321/Modular-...
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Timestamps:
0:00 - What you'll get
2:23 - item_usable.gd
13:00 - cooldown node
15:15 - cooldown.gd
18:21 - get_instance()
19:00 - back to item_usable.gd
21:41 - Adding to item.gd
25:23 - Refactor item quantity label
27:48 - New data in json file
31:32 - usable_healing.gd
35:17 - Adding the component to the item
37:31 - Testing what we have
38:39 - Right click to use item
39:39 - Change to inventory_slot.gd
43:15 - Another test & fix!
44:02 - Few things for the hotbar slot
45:01 - hotbar_slot.gd
54:17 - Testing the hotbar & fix!
55:13 - Remove warning & Bug fix
56:58 - Adding new item_type enum
1:01:12 - item_upgrade.gd
1:03:19 - Adding to inventory_player
1:07:28 - Item rarity generation split
1:12:11 - Testing once more & more fix!
1:16:56 - Fixing other stuff
1:19:33 - That's it!
1:20:21 - Bonus?