Hot Springs! Finally, spy your colonists eh.. In the nood.
'Make use of those steam geysers dotting the map for more than mere electric power! With a great deal of clever excavation deep underground, the groundwater that fuels a steam geyser can be brought gushing to the surface. A large amount of stone blocks are used to stabilize the shifted earth and form a clean, abiotic vessel in the ground, pooling the pure, steaming water into a luxurious hot spring.
This gorgeous all-natural bath will be automatically used by pawns as a potent source of meditative joy, and is capable of hosting up to six pawns at once.
It is of special interest to sick and/or injured colonists; the soothing heat and therapeutic trace minerals within the hot spring's waters greatly accelerate recovery from injury and illness. Colonists capable of movement can maximize their uptime on the hot spring's positive hediff by being manually directed to use it once per day, hastening their return to health as soon as possible.
This mod allows pre-electricity colonies to benefit from steam geysers with a non-trivial investment of 500 stony material and several days' worth of construction labor. It encourages building facilities directly around it, as it is useful for both recreation (pawns using it in an impressive room will gain an impressive rec room positive mood) and for injury/illness recovery (recovering pawns should be kept near it to minimize walking time to and from it).
Colonies that have electricity must 'sacrifice' a potential geothermal generator, as steam geysers are a limited resource. You will need to find alternative sources of power.
The Blood filtration buff is rather modest, equivalent to only 16% of a kidney. It will rarely be the most important factor in immunity gain.
The Natural healing factor increase is very strong, as the only other (non-mod) source of increase is an implant locked behind a techprint. If this bothers you, you can easily reduce the hediff's strength or remove the effect altogether by editing the HediffDefs in the .xml.'
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