Amplify Shader Editor: https://www.assetstore.unity3d.com/#!...
Download Surforge: https://www.assetstore.unity3d.com/#!...
In this episode I demonstrate the first step in creating our shield / force field shader.
Node setup:
Use a distance node to calculate the distance between the material's vertex position and a Vector 3 input. Then we compare the distance output against a float value to determine which pixels should be colored.
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