Shield Shader Part 2

Опубликовано: 15 Июль 2026
на канале: Making Stuff With Evan
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Amplify Shader Editor: https://www.assetstore.unity3d.com/#!...

Download Surforge: https://www.assetstore.unity3d.com/#!...

In this episode I demonstrate the first step in creating our shield / force field shader.

Node setup:
Use a distance node to calculate the distance between the material's vertex position and a Vector 3 input. Then we compare the distance output against a float value to determine which pixels should be colored.

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