GrimmSpace3D The bobs learn how to light up the city

Опубликовано: 27 Апрель 2026
на канале: Grimmethy McBones
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I continue working on my adversarial neural network simulation.

The bobs have been given goals and by and large do a great job fulfilling those goals.
Points are awarded as follows:

Zombies get 250 points for touching a villager.
Villagers get 250 points for lighting a road torch.

Both get up to 500 points for moving forward and both lose points for getting too close to default objects.

For inputs, each agent has the following:

They have 13 rays for vision, each is 2 inputs for the NN. Distance and type identification.

Type identification returns:
1 for objective
0 for default
-1 for hazard

Outputs are currently y rotation and z axis movement.

I plan to implement x axis movement soon.

My goal for this project is to have the player control units Overlord style with the option to command either guards or zombies.

I'd also like to put together some way for players to share their training data and then use back propagation to improve the core ai.