GDRetro (GoDash) is a GD remake in Godot made for fun, for learning Godot and to see if I can make GD in Godot as accurate as possible.
Changelog:
official GDRetro level: "Jump On"
tweaked ship physics again
ship can now boost with pads and orbs
tiny spike variation
indicator randomizer enhancement (now they're globally randomized, meaning the chosen texture is still random, but it's now applied to ALL indicators instead of each indicator having its own random DIFFERENT texture)
gamemode portals now slightly slows down the gravity of the player (just like in the gravity portals)
camera is more zoomed in