UE4 RayCast Vehicle Tutorial | Wheel Rolling and Draw Forces

Опубликовано: 10 Март 2026
на канале: Иван Новожилов
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Until now, our car's wheels have remained stationary relative to the axis of rotation. In this video, we'll correct this defect and, using a simple formula, calculate the free rotation of the wheels. We'll also add the ability to visualize the force vectors currently acting on the car—a very useful feature when modeling the physics of a car.

Until now, our car's wheels have remained stationary relative to the axis of rotation. In this video, we'll correct this defect and, using a simple formula, calculate the free rotation of the wheels. We'll also add the ability to display the force vectors currently acting on the car—a very useful feature when modeling the physics of a car.