Celeste Mods - 8-φ by Hydro0

Опубликовано: 07 Июль 2026
на канале: hyper
720
22

strats and such:

end of r1: it's possible to be slow enough so that you simply can't make the gap without using your dash. the save (which i don't think i had to do, but i was worried about how low i was) is to 1f tap up into the pixel in the vid, fulljump, fulljump at the peak, then hit a 2f window on the right press. the window for the 2nd climbjump is actually most lenient if you tap another 1f up, but telling if you 1f'd or 0f'd on up taps is hard, so i just try one time and then go for it. in my clear, i ended up 0f tapping

r2: pretty self-explanatory, the right demo at the start is a 2f iirc

0:32 beginning of r3: get 0.5, walljump, slowfall, downright dash, turn around and grab the wall. do a walljump but don't move after, then redirect the right dash. it's a 2f window, but you have to cornerboost for either 1f or 2f respectively depending on the frame you dash on. then it's a fulljump and 1f right demo. i'm not sure if this is better than creeps' strat or not. it should be the same number of 1f's, but it has less complexity overall (faster setup, no 3f neutral, no 6f jump release, can hold right for final cornerboost instead of going neutral), but it has that weird split jump timing which is practically just a third 1f (reacting to which frame you dashed on is possible but hard, but sometimes you just accidentally hit both the windows you weren't going for so it's somewhere in between a normal 1f and 2f)

0:38 what i'm doing with that spring cancel spam: if you dash from that horizontal pixel (no subpx dependency) then it's impossible to cornerjump if you buffer the demohyper (it's kinda rare to get the vertical pixel where cornerjump is an issue, but lining up while stalling is very easy so i think it's worth it)

0:42 just fulljump wallbounce and hold slowfall and buffer a jump on the core block and you don't have to do the ass revdemohyper. if you start the hyper on the switch gate close enough to the left (pretty lenient), jumping becomes a 2f window (dashcd1/2)

there's a strat there where you bhop on the core block instead of doing an ultra at all, which i found while labbing, but there's some liftboost jank which i didn't want to bother figuring out cause the 2f hyper timing was easy enough. i noticed a lot of people using it in their clears though so maybe look into that

vidless and self-labbed :3 im kinda proud could u tell

difficulty opinion: it's criminal that this is in the same tier as mauve. r1 belongs in high 2 star

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3:56:28 // 7010 // 5-14-24
mod: https://gamebanana.com/mods/360187
sheet: https://tinyurl.com/hyperceleste
this is a hard list map: https://tinyurl.com/celestehardlist

0:00 r1
0:15 r2
0:31 r3
1:01 heart
1:40 journal