Documentation explaining how Material Functions work for 56 unique seamless 4K PBR Fabric Materials now available on the UE4 Marketplace.
Click here to download: https://www.unrealengine.com/marketpl...
These realistic Fabric PBR materials are ready to use in Games or Arch Viz and feature a flexible and scalable Master Material. The numerous and easy to use parameters help you quickly create lots of variation and can scale depending on your project performance needs.
Features:
A core Fabric Master Material with optional tessellation variant - commented and cleanly organised.
56 diverse and unique Fabric Materials - each with 15 child Material Instances for a total of nearly 900 Material Instances
505 unique 4096x4096 Textures (728 textures when you count included channel packing options)
All of the Fabrics support the following options through easy to use parameters:
UV manipulation
Base Color colorization and Gradient Mapping
Fuzzy Shading
Normal and Roughness tweaking
Emissive
Specular Level fine tuning
Parallax Occlusion Mapping
Subsurface Scattering control
Ambient Occlusion
Opacity and Masked Transparency with Dithered Temporal AA
Tessellation and Vertex Displacement
Each of the 56 Fabric materials contain unique versions of the following Textures:
Ambient Occlusion, Base Color, Emissive, Gradient Color, Gradient Map, Height, Normal, Opacity/Scattering, Roughness, Subsurface Color Reference, Metallic where necessary
Check out my ArtStation: https://www.artstation.com/ronanm