Introduction to Surfaces for Procedural Content Generation (PCG) in Unreal 5

Опубликовано: 22 Март 2026
на канале: Urban Decoders
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Procedural content generation for unreal engine is a major asset introduced from version 5.2 onwards. It allows designers to quickly build complex assets including both landscapes and buildings from basic geometries such as surfaces, splines and meshes which I will be covering over the next few videos. If you are familiar with visual scripting like grasshopper you may find this method very familiar.

In this video I will be showing you the basics of procedural generating vegetation on surfaces to understand how control these scripts.

00:00 Intro
00:40 Landscape Surface
01:20 PCG Plugin
01:38 PCG Volume
02:25 PCG Graph
02:55 Surface sampler
04:54 Points Transform
07:48 Adding Meshes
09:19 Mesh Distribution
10:12 Tree Movement Bug Fix
11:11 Quick Fixes
11:50 Outro

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#VR #unrealengine5 #metaquest2 #metaquest3 #metaquestpro #visualisation #digitaltwin #data #streaming #urban #city #pcg #procedural


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