In this series of tutorials we'll tackle this close up shot of a tennis ball hit. We'll build a tennis ball semi procedurally in Houdini. We'll add the hairs and details, light it and get it ready for production.
In part 2 we'll talk about smoke simulations. I'll talk through different aspects and how we can use different sources and different settings to get cool results that we want.
In part 3 we'll go through all the particle simulations and instancing of rocks, debris, etc.
In the final part we'll put it all together and render our final shot.
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