Learn how to simulate and render photorealistic clouds in Houdini. You can use any rendering engine via USD! Cloud soft look is heavily depending on volume multiple scattering, which can be quite expensive to render. Karma and Arnold are set to 50 volume ray bounces, others do not expose this parameter.
Get the hip file with complete setup from:
https://vfxtricks.com/cumulus-clouds/
Let me know in comments below what you think and if setup could be improved even better.
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https://github.com/VFX-Tricks/VFX-Tri...
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