How to make an unforgettable but cozy experience for the players. Finishing the game and checking the rating and feedback.
A retrospective devlog, making a small game inspired by Don't Starve. Made with Godot 4.1 and C#.
Correction:
It didn't get into the video but the camera follow code was moved from the _PhysicsProcess() function to the _Process() function. Without that the camera is choppy.
_cameraHandle.Position = _cameraHandle.Position.Lerp(...);