Why I Switched From Construct 3 To GDevelop

Опубликовано: 08 Август 2026
на канале: Let's Talk Game Design
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Explaining why I switched from Construct 3 to GDevelop. This isn’t an attack on Construct, just a breakdown of what I find works better for me as a solo indie developer.

After years of working with no-code engines like Construct 3, Multimedia Fusion 2, and even Klik ’n Play, I’ve settled on GDevelop for my future projects. In this video, I go through the specific reasons behind that choice, based on real projects and my day-to-day development workflow.

If you’ve used either engine, I’d be interested to hear what works best for you and how you approach your projects.

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