I'm making a first-person horror game! And in that game, we're having low-poly style N64 models and textures, a lot of fog, and some terrifying monster AI. In this mini devlog update, we've got some basic monster behaviour, some colouring, a 'panic sprint', a lot of atmosphere and unified N64 low-poly models and textures, and some basic behaviour locked down. All in all, not bad! Terrifying, nearly. Now to aim for Five Nights At Freddys...
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