Creating a Mini-Life Simulation in Blender Simulation Nodes

Опубликовано: 30 Сентябрь 2024
на канале: PeteThePancakeMan
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This is a breakdown video of the recent work I've put into making a mini-life simulation using Blender 3.6 Simulatuion nodes... It's been something of a journey over the past month or so it has to be said, but I am very happy with the result!
Hopefully this video wil be of interest to one or two people, let me know in the comments if you spot any improvements - I am definitely inclined to keep working on the little creatures, they were a fascinating thing to wrap my head around!

Link to the original video:
   • Mini-Life Simulation (Blender 3.6 Sim...  

00:00 Intro
01:00 Start and End Node Tree Comparison
01:35 Making the Base Node Tree
02:55 The Initial Result
03:12 Improving on the Basics
03:50 Changing up the Terrain
04:07 Terrain Node Tree
04:20 Improving the Collision Recognition
05:01 integrating Hit Normal into Duplicated Point Velocity
05:18 More Varied Terrain
05:27 Further Collision Improvements
06:32 Second Sim - Exploding Seeds
07:22 Adding the First Flowers in
08:06 First Version of Plant Node Tree
09:20 Yet More Collision Correcting
09:59 Applying Camera Culling to the Plants
10:38 Improved Flower Node Tree - curves!
11:26 Adding Trees (or Trying to)
12:12 Trees Fixed (ish) and Night Time
12:42 Adding Creatures, First Attempt
14:21 Increasing the Lifespan of the Plants
14:52 The Biggest Complication
15:26 Avoiding the Complication
15:59 Interpolating Between Vectors
17:19 Points to Flowers... Again...
17:40 Actually Dealing with the Problem
20:53 Adding a "Breeding" Program
21:19 Adding.. Yet More.. Collision Dynamics.
21:56 Avoiding Rocks with Bad Math
22:40 Forcing the Creature to sit on the Surface.
24:12 Putting it all Together
25:16 Fine Tuning the Merge
25:46 Fixing the Minor Creature Glitches
27:00 The Result of the Fixes
27:17 The Final Node Tree
31:05 A Quick Look at the Shaders
31:48 Outro