Maya: The Arnold Volume Shader

Опубликовано: 14 Октябрь 2024
на канале: Uhr
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In 3D computer graphics most objects consist of an infinitely thin skin (visualized by the Surface Shader) and a hollow interior. If you want to create clouds, smoke or fire, you have to FILL the geometry with a material. This, in the current version of Maya (2018) is not trivial; you need to know what to do. Once you know this, you get amazing results. Let me guide you!

A few months later I published this tutorial about basically the same theme:    • Maya: Fluffy Volume  

Music: "Computer Animation" and "Dubius 170" by Maximilian Schönherr. GEMA