Cammy Combo Guide - Street Fighter 6

Опубликовано: 08 Апрель 2026
на канале: rooflemonger
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1.5k

(Combo Notations Below)
Here is your Combo Guide for Cammy in Street Fighter 6! The Delta Red Assassin is about as strong as she's ever been, with a bunch of easy yet very effective combos and strategies to back her up. So in this video learn her BnB combos, some fun combo routes, and also how to maximize her damage with Drive Rush combos!

COMBO GUIDE AND NOTATIONS

LP = Light Punch
MP = Medium Punch
HP = Heavy Punch
LK = Light Kick
MK = Medium Kick
HK = Heavy Kick

qcf = quarcter circle forward/236
qcb = quarter circle back/214
hcf = half circle forwards/41236
hcb = half circle backwards/63214
DP = Dragon Punch motion, forward, down, downforward/623
f = forward/6
b = back/4
cr. = Crouching

789
456
123

ch = Counter Hit
pc = Punish Counter

Spike = Cannon Spike
Cannon Drill = Spiral Arrow


FOREWARD:

Other than the fancy drive meter dump combos, Cammy honestly is exceptionally easy to play. Just go out there and hit some buttons and it will wind up working

---------------------------------
BNB COMBOS
---------------------------------

crLK, crLP, crLP, MK spiral arrow
1340 dmg

LP, LK, MK spiral arrow
1290 dmg

crLK, LP, HK Spike
1430 dmg

cr.LK, cr.LP, EX drill, HK spike
1890 dmg

LP, bMP~HK, jump MP, HK divekick
2010 dmg

MP, bMP~HK, jump MP, EX dive kick, HK spike
2720 dmg

cr.HP, cr.MP, HK drill
2100 dmg

crHP, crMP, drive rush cancel, HP, bMP~HK, jump MP, divekick
2901 dmg

anti air bHK, jump MP, divekick
1860 dmg

anti air bHK(trade) HK spike
1600 dmg

blocked DI, HP, lk spiral arrow, HK spike
2048

(CH)crLP, crMP HK drill
1700 dmg

Divekick good spacing, LP, MK spiral arrow
1470 dmg

Divekick best spacing, crMP, HK spiral arrow
1780 dmg

EX dive kick(spaced) bMP~HK, jump M, divekick
2280 dmg

Hooligan divekick, LP, LP, HK spike
1770 dmg

Hooligan axe kick, HP, HK spike(held)
2490 dmg

Hooligan Leg slicer, HK spike
1960 dmg

Charged or EX hooligan, throw, drive rush, HP, LK drill, MK spike
2526 dmg

HP spin knuckle, LP, LK, MK drill
1790 dmg

EX spin knuckle cr.MP into whatever

lvl2 from EX drill on any combo

cr.MK, drive rush cancel, cr.HP, HP, drive rush cancel, cr.HP, HP, super
2821 dmg or more depending on super NOTE: expensive, only when you absolutely have to close a round

---------------------------------
Corner Combos:
---------------------------------

Charged or EX hooligan, throw, mk drill, HK spike
2560 dmg

---------------------------------
Punish Counter Combos:
---------------------------------

crHP, HP, HK spike(held)
2840 dmg

crHP, bHK, jump MP, EX divekick, HK Spike
3000 dmg

f+HK, HK drill(held) ex spike
2650 dmg

HP Spin knuckle, HP, Charged HK spike
2650 dmg

HP, HP Spin Knuckle, lk, MK spiral arrow
2510 dmg

crHP, HP, drive rush cancel, HP, bMP~HK, ex hooligan(lp-hp ver) divekick, DR, HK, charged HK drill, lvl 3
5357 dmg

crHP, HP, drive rush cancel, bHK, DR HP, lp spin knuckle, DR bHK, drive rush cancel fHK, HK spike charged, lvl 3
5947 dmg

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