(Combo Notations Below)
Here is your Combo Guide for Cammy in Street Fighter 6! The Delta Red Assassin is about as strong as she's ever been, with a bunch of easy yet very effective combos and strategies to back her up. So in this video learn her BnB combos, some fun combo routes, and also how to maximize her damage with Drive Rush combos!
COMBO GUIDE AND NOTATIONS
LP = Light Punch
MP = Medium Punch
HP = Heavy Punch
LK = Light Kick
MK = Medium Kick
HK = Heavy Kick
qcf = quarcter circle forward/236
qcb = quarter circle back/214
hcf = half circle forwards/41236
hcb = half circle backwards/63214
DP = Dragon Punch motion, forward, down, downforward/623
f = forward/6
b = back/4
cr. = Crouching
789
456
123
ch = Counter Hit
pc = Punish Counter
Spike = Cannon Spike
Cannon Drill = Spiral Arrow
FOREWARD:
Other than the fancy drive meter dump combos, Cammy honestly is exceptionally easy to play. Just go out there and hit some buttons and it will wind up working
---------------------------------
BNB COMBOS
---------------------------------
crLK, crLP, crLP, MK spiral arrow
1340 dmg
LP, LK, MK spiral arrow
1290 dmg
crLK, LP, HK Spike
1430 dmg
cr.LK, cr.LP, EX drill, HK spike
1890 dmg
LP, bMP~HK, jump MP, HK divekick
2010 dmg
MP, bMP~HK, jump MP, EX dive kick, HK spike
2720 dmg
cr.HP, cr.MP, HK drill
2100 dmg
crHP, crMP, drive rush cancel, HP, bMP~HK, jump MP, divekick
2901 dmg
anti air bHK, jump MP, divekick
1860 dmg
anti air bHK(trade) HK spike
1600 dmg
blocked DI, HP, lk spiral arrow, HK spike
2048
(CH)crLP, crMP HK drill
1700 dmg
Divekick good spacing, LP, MK spiral arrow
1470 dmg
Divekick best spacing, crMP, HK spiral arrow
1780 dmg
EX dive kick(spaced) bMP~HK, jump M, divekick
2280 dmg
Hooligan divekick, LP, LP, HK spike
1770 dmg
Hooligan axe kick, HP, HK spike(held)
2490 dmg
Hooligan Leg slicer, HK spike
1960 dmg
Charged or EX hooligan, throw, drive rush, HP, LK drill, MK spike
2526 dmg
HP spin knuckle, LP, LK, MK drill
1790 dmg
EX spin knuckle cr.MP into whatever
lvl2 from EX drill on any combo
cr.MK, drive rush cancel, cr.HP, HP, drive rush cancel, cr.HP, HP, super
2821 dmg or more depending on super NOTE: expensive, only when you absolutely have to close a round
---------------------------------
Corner Combos:
---------------------------------
Charged or EX hooligan, throw, mk drill, HK spike
2560 dmg
---------------------------------
Punish Counter Combos:
---------------------------------
crHP, HP, HK spike(held)
2840 dmg
crHP, bHK, jump MP, EX divekick, HK Spike
3000 dmg
f+HK, HK drill(held) ex spike
2650 dmg
HP Spin knuckle, HP, Charged HK spike
2650 dmg
HP, HP Spin Knuckle, lk, MK spiral arrow
2510 dmg
crHP, HP, drive rush cancel, HP, bMP~HK, ex hooligan(lp-hp ver) divekick, DR, HK, charged HK drill, lvl 3
5357 dmg
crHP, HP, drive rush cancel, bHK, DR HP, lp spin knuckle, DR bHK, drive rush cancel fHK, HK spike charged, lvl 3
5947 dmg
---------------
--On Twitter @ / rooflemonger
--On Twitch @ / rooflemonger
--Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemo...
--Help support the Channel on Patreon! / rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread!
--Check out the clips channel! / @rooflemongerclips
#gaming #streetfighter #sf6